feat: 新增余额不足不能铸造的功能提示,新增详细页面图片正常显示,docker修改配置
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@ -615,6 +615,7 @@ func (ctrl *GalleryController) GetMyExhibitedAssets(c *gin.Context) {
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ExhibitedAt: item.ExhibitedAt,
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ExpireAt: item.ExpireAt,
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Earnings: item.Earnings,
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SlotIndex: item.SlotIndex,
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})
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}
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@ -803,6 +804,7 @@ func (ctrl *GalleryController) GetUserExhibitedAssets(c *gin.Context) {
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ExhibitedAt: item.ExhibitedAt,
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ExpireAt: item.ExpireAt,
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Earnings: item.Earnings,
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SlotIndex: item.SlotIndex,
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})
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}
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@ -64,6 +64,7 @@ func ConvertAssetMaterialRelation(pbRel *pbAsset.AssetMaterialRelation) AssetMat
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MaterialType: pbRel.MaterialType,
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LayerOrder: pbRel.LayerOrder,
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MaterialURLSigned: pbRel.MaterialUrlSigned,
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OssKey: pbRel.OssKey,
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}
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if pbRel.PosX != 0 || pbRel.PosY != 0 {
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px := pbRel.PosX
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@ -203,6 +203,7 @@ type AssetMaterialRelationDTO struct {
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ScaleY *float64 `json:"scale_y"`
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Width *int `json:"width"`
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Height *int `json:"height"`
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OssKey string `json:"oss_key,omitempty"`
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}
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// UploadMaterialRequestDTO 上传素材请求
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@ -80,6 +80,7 @@ type ExhibitedAssetItemDTO struct {
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ExhibitedAt int64 `json:"exhibited_at"` // 展出开始时间(毫秒时间戳)
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ExpireAt int64 `json:"expire_at"` // 展出过期时间(毫秒时间戳)
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Earnings int64 `json:"earnings"` // 当前可领取收益
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SlotIndex int32 `json:"slot_index"` // 展位序号
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}
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// GetMyExhibitedAssetsResponseDTO 获取我展出的作品列表响应
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@ -2826,6 +2826,7 @@ type AssetMaterialRelation struct {
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Rotation float64 `protobuf:"fixed64,10,opt,name=rotation,proto3" json:"rotation,omitempty"`
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ScaleX float64 `protobuf:"fixed64,11,opt,name=scale_x,json=scaleX,proto3" json:"scale_x,omitempty"`
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ScaleY float64 `protobuf:"fixed64,12,opt,name=scale_y,json=scaleY,proto3" json:"scale_y,omitempty"`
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OssKey string `protobuf:"bytes,13,opt,name=oss_key,json=ossKey,proto3" json:"oss_key,omitempty"`
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unknownFields protoimpl.UnknownFields
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sizeCache protoimpl.SizeCache
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}
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@ -2944,6 +2945,13 @@ func (x *AssetMaterialRelation) GetScaleY() float64 {
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return 0
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}
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func (x *AssetMaterialRelation) GetOssKey() string {
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if x != nil {
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return x.OssKey
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}
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return ""
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}
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// 上传素材请求
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type UploadMaterialRequest struct {
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state protoimpl.MessageState `protogen:"open.v1"`
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@ -3859,7 +3867,7 @@ const file_asset_proto_rawDesc = "" +
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"\astar_id\x18\n" +
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" \x01(\x03R\x06starId\x12\x1d\n" +
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"\n" +
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"created_at\x18\v \x01(\x03R\tcreatedAt\"\xfc\x02\n" +
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"created_at\x18\v \x01(\x03R\tcreatedAt\"\x95\x03\n" +
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"\x15AssetMaterialRelation\x12\x1f\n" +
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"\vrelation_id\x18\x01 \x01(\x03R\n" +
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"relationId\x12\x19\n" +
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@ -3876,7 +3884,8 @@ const file_asset_proto_rawDesc = "" +
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"\brotation\x18\n" +
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" \x01(\x01R\brotation\x12\x17\n" +
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"\ascale_x\x18\v \x01(\x01R\x06scaleX\x12\x17\n" +
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"\ascale_y\x18\f \x01(\x01R\x06scaleY\"\xf6\x01\n" +
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"\ascale_y\x18\f \x01(\x01R\x06scaleY\x12\x17\n" +
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"\aoss_key\x18\r \x01(\tR\x06ossKey\"\xf6\x01\n" +
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"\x15UploadMaterialRequest\x12\x17\n" +
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"\aoss_key\x18\x01 \x01(\tR\x06ossKey\x12#\n" +
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"\roriginal_name\x18\x02 \x01(\tR\foriginalName\x12\x1b\n" +
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@ -1222,6 +1222,7 @@ type ExhibitedAssetItem struct {
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ExhibitedAt int64 `protobuf:"varint,5,opt,name=exhibited_at,json=exhibitedAt,proto3" json:"exhibited_at,omitempty"` // 展出开始时间(毫秒时间戳)
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ExpireAt int64 `protobuf:"varint,6,opt,name=expire_at,json=expireAt,proto3" json:"expire_at,omitempty"` // 展出过期时间(毫秒时间戳)
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Earnings int64 `protobuf:"varint,7,opt,name=earnings,proto3" json:"earnings,omitempty"` // 当前可领取收益
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SlotIndex int32 `protobuf:"varint,8,opt,name=slot_index,json=slotIndex,proto3" json:"slot_index,omitempty"` // 展位序号
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unknownFields protoimpl.UnknownFields
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sizeCache protoimpl.SizeCache
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}
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@ -1305,6 +1306,13 @@ func (x *ExhibitedAssetItem) GetEarnings() int64 {
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return 0
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}
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func (x *ExhibitedAssetItem) GetSlotIndex() int32 {
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if x != nil {
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return x.SlotIndex
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}
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return 0
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}
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// 获取灵感瀑布藏品列表请求
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type GetInspirationFlowRequest struct {
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state protoimpl.MessageState `protogen:"open.v1"`
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@ -1801,7 +1809,7 @@ const file_gallery_proto_rawDesc = "" +
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"\x04page\x18\x02 \x01(\x05R\x04page\x12\x1b\n" +
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"\tpage_size\x18\x03 \x01(\x05R\bpageSize\x12\x14\n" +
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"\x05total\x18\x04 \x01(\x03R\x05total\x12\x19\n" +
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"\bhas_more\x18\x05 \x01(\bR\ahasMore\"\xdb\x01\n" +
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"\bhas_more\x18\x05 \x01(\bR\ahasMore\"\xfa\x01\n" +
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"\x12ExhibitedAssetItem\x12\x19\n" +
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"\basset_id\x18\x01 \x01(\x03R\aassetId\x12\x12\n" +
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"\x04name\x18\x02 \x01(\tR\x04name\x12\x1b\n" +
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@ -1810,7 +1818,9 @@ const file_gallery_proto_rawDesc = "" +
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"like_count\x18\x04 \x01(\x05R\tlikeCount\x12!\n" +
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"\fexhibited_at\x18\x05 \x01(\x03R\vexhibitedAt\x12\x1b\n" +
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"\texpire_at\x18\x06 \x01(\x03R\bexpireAt\x12\x1a\n" +
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"\bearnings\x18\a \x01(\x03R\bearnings\"\x9a\x01\n" +
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"\bearnings\x18\a \x01(\x03R\bearnings\x12\x1d\n" +
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"\n" +
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"slot_index\x18\b \x01(\x05R\tslotIndex\"\x9a\x01\n" +
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"\x19GetInspirationFlowRequest\x12\x16\n" +
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"\x06cursor\x18\x01 \x01(\tR\x06cursor\x12\x1c\n" +
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"\tdirection\x18\x02 \x01(\tR\tdirection\x12\x14\n" +
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@ -360,6 +360,7 @@ message AssetMaterialRelation {
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double rotation = 10;
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double scale_x = 11;
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double scale_y = 12;
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string oss_key = 13;
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}
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// 上传素材请求
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@ -207,6 +207,7 @@ message ExhibitedAssetItem {
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int64 exhibited_at = 5; // 展出开始时间(毫秒时间戳)
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int64 expire_at = 6; // 展出过期时间(毫秒时间戳)
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int64 earnings = 7; // 当前可领取收益
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int32 slot_index = 8; // 展位序号
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}
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// ==================== 灵感瀑布相关消息 ====================
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@ -50,7 +50,7 @@ type ServiceURLs struct {
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var (
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// GalleryRules 展馆规则配置(硬编码)
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GalleryRules = &GalleryRulesConfig{
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InitialSlotCount: 6, // 3 个公开 + 3 个私有
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InitialSlotCount: 6, // 3 个公开 + 3 个私有
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GrabSlotDuration: 14400, // 4小时
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// 按等级解锁:第4个展位需要等级5,第5个展位需要等级6,以此类推
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@ -99,6 +99,7 @@ type ExhibitedAssetInfo struct {
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ExhibitedAt int64
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ExpireAt int64
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Earnings int64
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SlotIndex int32
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}
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// galleryRepository Repository实现
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@ -216,6 +216,7 @@ func (s *exhibitionService) GetMyExhibitedAssets(ctx context.Context, userID, st
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ExhibitedAt: item.ExhibitedAt,
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ExpireAt: item.ExpireAt,
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Earnings: item.Earnings,
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SlotIndex: item.SlotIndex,
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})
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}
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@ -341,8 +341,8 @@ func (s *starbookService) buildAssetItemsFromRegistries(registries []*models.Ass
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if name, ok := assetNameMap[reg.AssetID]; ok {
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item.Name = name
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}
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if coverURL, ok := assetCoverMap[reg.AssetID]; ok {
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item.CoverUrlSigned = coverURL // 直接返回原始 URL
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if coverURL, ok := assetCoverMap[reg.AssetID]; ok && coverURL != "" {
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item.CoverUrlSigned = coverURL
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}
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if cat, ok := categoryMap[reg.AssetID]; ok {
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item.Category = cat
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@ -433,11 +433,19 @@ func (s *starbookService) GetStarbookItems(req *pb.GetStarbookItemsRequest, owne
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// 构建 items
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items := s.buildAssetItemsFromRegistries(registries, assetType)
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// 过滤掉没有图片的藏品
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filteredItems := make([]*pb.AssetItem, 0, len(items))
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for _, item := range items {
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if item.CoverUrlSigned != "" {
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filteredItems = append(filteredItems, item)
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}
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}
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hasMore := int64(page*pageSize) < totalCount
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return &pb.GetStarbookItemsResponse{
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Data: &pb.AssetListData{
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Items: items,
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Items: filteredItems,
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Total: totalCount,
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Page: page,
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PageSize: pageSize,
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@ -427,9 +427,9 @@ func (r *fanProfileRepository) UpdateCrystalBalance(userID, starID int64, delta
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balanceBefore := profile.CrystalBalance
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newBalance = balanceBefore + delta
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// 确保不会小于 0
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if newBalance < 0 {
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newBalance = 0
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// 扣除时检查余额是否充足
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if delta < 0 && balanceBefore < -delta {
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return appErrors.ErrInsufficientCrystal
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}
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// 3. 写入水晶流水(复式记账,包含余额快照)
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@ -24,3 +24,7 @@ OSS_TOKEN_EXPIRE_TIME=3600
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# ==================== MiniMax API Configuration ====================
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MINIMAX_API_KEY=sk-cp-Fffv8Bg8zeFD929_KUAZq9EKet64Nkxgu7t1ibZEngqmyPKaOOa7U8U_gtg3VICfUQyGPn8c5XR4hxmWzjKC4wO6DxKh5ipN36Yv5jsFzZWMEPh6NKV2qAE
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MINIMAX_API_URL=https://api.minimaxi.com/v1/image_generation
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# Redis Configuration
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REDIS_HOST=topfans-redis
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REDIS_PASSWORD=123456
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@ -216,6 +216,7 @@ services:
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DB_NAME: topfans
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USER_SERVICE_URL: tri://userservice:20000
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ASSET_SERVICE_URL: tri://assetservice:20003
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TASK_SERVICE_URL: tri://taskservice:20006
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depends_on:
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userservice:
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condition: service_started
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@ -290,6 +291,7 @@ services:
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DB_PASSWORD: ${DB_PASSWORD:-postgres123}
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DB_NAME: topfans
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USER_SERVICE_URL: tri://userservice:20000
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GALLERY_SERVICE_URL: tri://galleryservice:20001
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depends_on:
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userservice:
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condition: service_started
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@ -369,6 +371,7 @@ services:
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DUBBO_ACTIVITY_SERVICE_URL: tri://activityservice:20004
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DUBBO_TASK_SERVICE_URL: tri://taskservice:20006
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DUBBO_STARBOOK_SERVICE_URL: tri://starbookservice:20007
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REDIS_HOST: topfans-redis
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depends_on:
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userservice:
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condition: service_started
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365
docs/slot-refactor.md
Normal file
365
docs/slot-refactor.md
Normal file
@ -0,0 +1,365 @@
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# 展位重构设计文档
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## 背景与目标
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### 当前问题
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- 数据库每用户有 **6 个槽位**(slot_index 1-6)
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- 前端 UI 只设计 **2 个卡片**显示
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- 现有匹配逻辑有 bug:空位显示与实际 slot_index 不对应
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### 核心问题示例
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```
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数据库槽位状态(用户A):
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slot_index=1: 空
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slot_index=2: 空
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slot_index=3: 展出中 (asset X)
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slot_index=4: 展出中 (asset Y)
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slot_index=5: 空
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slot_index=6: 展出中 (asset Z)
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前端显示:
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- 展出中卡片: asset X (slot_index=3), asset Y (slot_index=4)
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- 空位: 1个(因为 exhibitionWorks.length=2 < 2?不对,这里逻辑有问题)
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问题:前端不知道 slot_index=1,2,5 哪个是空的
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```
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### 目标
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1. 每用户固定 **2 个展位**(slot_index=1, 2)
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2. 前端只显示 **2 个卡片**,与后端 2 个槽位一一对应
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3. **每个用户独立**,只能操作自己的展位
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---
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## 问题分析
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### 当前前端空位逻辑(有问题)
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```vue
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<!-- exhibitionWorks.length === 2 时不显示空位 -->
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<!-- exhibitionWorks.length === 1 时显示 1 个空位 -->
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<!-- exhibitionWorks.length === 0 时显示 2 个空位 -->
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<view v-if="exhibitionWorks.length < 2">
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<view v-if="exhibitionWorks.length === 0" @tap="openAssetSelector(0)"> <!-- 左空位 -->
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<view v-if="exhibitionWorks.length < 2" @tap="openAssetSelector(1)"> <!-- 右空位 -->
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</view>
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```
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**问题**:`openAssetSelector(position)` 传入的是 UI 位置(0或1),但不知道对应哪个 `slot_index`
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### 现有 handleAssetSelect 逻辑
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```javascript
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// 原来:用 slot_index = position + 1 匹配
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const desiredSlotIndex = currentSlotIndex.value + 1; // position=0 → slot_index=1
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let targetSlot = slots.find(s => s.slot_index === desiredSlotIndex);
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// 回退:如果 slot_index=1 被占用,用 operatableSlots[0]
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```
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**问题**:如果 slot_index=1 已被占用但 slot_index=2 是空的,会匹配错误
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---
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## 解决方案
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### 方案:按 slot_index 计算空位
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**核心思路**:
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1. 前端获取 `mySlots`(前 2 个,按 slot_index 排序)
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2. 计算 `emptySlotIndices = [1, 2] - 已展出作品的 slot_index 集合`
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3. 点击空位时,传入 `slot_index`(不是 position)
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### 前端改动
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#### 1. 空位显示逻辑
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```vue
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<!-- 计算哪些 slot_index 是空的 -->
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<view v-if="emptySlotIndices.length > 0" class="empty-exhibition">
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<view
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v-for="(slotIdx, uiIndex) in emptySlotIndices"
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:key="'empty-' + uiIndex"
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:class="uiIndex === 0 ? 'empty-card-left' : 'empty-card-right'"
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@tap="openAssetSelector(slotIdx)">
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<!-- 空位卡片 -->
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</view>
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</view>
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```
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#### 2. 添加计算属性
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```javascript
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// 加载展馆信息(用于确定空位)
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const mySlots = ref([]);
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const loadGalleryInfo = async () => {
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const galleriesRes = await getMyGalleriesApi();
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// 只取前2个可操作槽位,按 slot_index 排序
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mySlots.value = galleriesRes.data?.slots
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.filter(s => s.can_operate)
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.sort((a, b) => (a.slot_index ?? 0) - (b.slot_index ?? 0))
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.slice(0, 2) || [];
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};
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// 计算空位:哪些 slot_index 没有展出中
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const emptySlotIndices = computed(() => {
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const occupiedSlots = exhibitionWorks.value.map(w => w.slot_index);
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return mySlots.value
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.filter(s => !occupiedSlots.includes(s.slot_index))
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.map(s => s.slot_index);
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});
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```
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#### 3. 修改 openAssetSelector 参数
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```javascript
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// openAssetSelector 现在接收 slot_index(1 或 2)
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const openAssetSelector = (slotIndex = 0) => {
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currentSlotIndex.value = slotIndex; // 现在是 slot_index 值
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showAssetSelector.value = true;
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};
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```
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#### 4. 修改 handleAssetSelect 匹配逻辑
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```javascript
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// 原来:用 position + 1 匹配,可能错误
|
||||
// 现在:用 currentSlotIndex(就是 slot_index)直接匹配
|
||||
|
||||
const handleAssetSelect = async ({ asset, isReplace, oldAsset }) => {
|
||||
// mySlots[0].slot_index = 1, mySlots[1].slot_index = 2
|
||||
// currentSlotIndex.value 就是要放置的 slot_index
|
||||
|
||||
let targetSlotId = null;
|
||||
|
||||
if (isReplace && oldAsset) {
|
||||
// 替换模式:根据旧藏品找到 slot_id
|
||||
targetSlotId = slots.find(s => s.asset_id === oldAsset.asset_id)?.slot_id;
|
||||
} else {
|
||||
// 新放置模式:用 currentSlotIndex(= slot_index)直接找
|
||||
targetSlotId = mySlots.value.find(s => s.slot_index === currentSlotIndex.value)?.slot_id;
|
||||
}
|
||||
};
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 后端改动
|
||||
|
||||
### 1. 配置 (gallery_config.go)
|
||||
|
||||
```go
|
||||
GalleryRules = &GalleryRulesConfig{
|
||||
InitialSlotCount: 2, // 6 → 2
|
||||
MaxSlotCount: 2, // 10 → 2
|
||||
UnlockLevelBySlot: map[int]int{}, // 清空
|
||||
UnlockCrystalBySlot: map[int]int{}, // 清空
|
||||
}
|
||||
```
|
||||
|
||||
### 2. PlaceAsset 简化 (exhibition_service.go)
|
||||
|
||||
**位置**: `backend/services/galleryService/service/exhibition_service.go:46-129`
|
||||
|
||||
**改动**:移除"放到他人展馆"的逻辑,只允许放到自己的展位
|
||||
|
||||
```go
|
||||
// 原来 (lines 87-97)
|
||||
isOwner := slot.UserID == userID
|
||||
if !isOwner {
|
||||
// 如果不是自己的展位,必须是 public 且在同一个明星下
|
||||
if slot.Visibility != "public" { ... }
|
||||
if slot.StarID != starID { ... }
|
||||
}
|
||||
|
||||
// 改为
|
||||
if slot.UserID != userID {
|
||||
return nil, errors.New("只能在自己的展位放置藏品")
|
||||
}
|
||||
```
|
||||
|
||||
### 3. calculateOperation 简化 (gallery_service.go)
|
||||
|
||||
**位置**: `backend/services/galleryService/service/gallery_service.go:221-280`
|
||||
|
||||
**问题**:当前逻辑允许在他人 public 空展位放置,与新设计冲突
|
||||
|
||||
```go
|
||||
// 原来(有问题的逻辑)
|
||||
if slot.Visibility == "public" {
|
||||
if exhibition == nil {
|
||||
if !isOwner {
|
||||
return true, "place" // ← 允许放他人 public 展位
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 改为(新设计)
|
||||
func (s *galleryService) calculateOperation(slot *models.BoothSlot, exhibition *models.Exhibition, viewerUID int64, isOwner bool) (bool, string) {
|
||||
// 未解锁的展位不能操作
|
||||
if !slot.IsEnabled {
|
||||
return false, "none"
|
||||
}
|
||||
|
||||
// 自己是展位所有者
|
||||
if isOwner {
|
||||
if exhibition == nil {
|
||||
return true, "place" // 自己的空展位,可以放置
|
||||
}
|
||||
return true, "remove" // 有藏品,可以移除
|
||||
}
|
||||
|
||||
// 不是展位所有者,不能操作
|
||||
return false, "none"
|
||||
}
|
||||
```
|
||||
|
||||
### 4. GetSlotsByUser 添加 LIMIT (gallery_repository.go)
|
||||
|
||||
**位置**: `backend/services/galleryService/repository/gallery_repository.go:117-124`
|
||||
|
||||
**问题**:查询可能返回超过 2 个槽位
|
||||
|
||||
```go
|
||||
// 原来
|
||||
func (r *galleryRepository) GetSlotsByUser(userID, starID int64) ([]*models.BoothSlot, error) {
|
||||
err := r.db.Where("user_id = ? AND star_id = ?", userID, starID).
|
||||
Order("slot_index ASC").
|
||||
Find(&slots).Error // 没有 LIMIT
|
||||
return slots, err
|
||||
}
|
||||
|
||||
// 改为(添加 LIMIT 2)
|
||||
func (r *galleryRepository) GetSlotsByUser(userID, starID int64) ([]*models.BoothSlot, error) {
|
||||
var slots []*models.BoothSlot
|
||||
err := r.db.Where("user_id = ? AND star_id = ?", userID, starID).
|
||||
Order("slot_index ASC").
|
||||
Limit(2). // ← 新增
|
||||
Find(&slots).Error
|
||||
return slots, err
|
||||
}
|
||||
```
|
||||
|
||||
### 5. GetUserGallery 浏览他人展馆 (gallery_service.go)
|
||||
|
||||
**位置**: `backend/services/galleryService/service/gallery_service.go:94-140`
|
||||
|
||||
**行为变化**:
|
||||
- 他人展馆 `can_operate: false`(不能操作,只能浏览)
|
||||
- 前端不应显示"放置"按钮
|
||||
|
||||
### 3. 已有数据处理
|
||||
|
||||
| 情况 | 处理方式 |
|
||||
|------|----------|
|
||||
| 已有 6 槽用户 | 需要数据库迁移清理 |
|
||||
| 数据库 migration | **需要**(见下方 SQL) |
|
||||
|
||||
---
|
||||
|
||||
## 数据库迁移
|
||||
|
||||
### 迁移原因
|
||||
- 已有用户每人有 6 个槽位(slot_index 1-6)
|
||||
- 新设计只需 2 个槽位(slot_index 1-2)
|
||||
- 需要清理多余数据,避免混淆
|
||||
|
||||
### 迁移 SQL
|
||||
```sql
|
||||
-- 1. 先删除 slot_index > 2 的展览记录(引用完整性)
|
||||
DELETE FROM exhibitions
|
||||
WHERE slot_id IN (
|
||||
SELECT slot_id FROM booth_slots
|
||||
WHERE slot_index > 2
|
||||
);
|
||||
|
||||
-- 2. 删除 slot_index > 2 的槽位记录
|
||||
DELETE FROM booth_slots
|
||||
WHERE slot_index > 2;
|
||||
|
||||
-- 3. 验证清理结果
|
||||
SELECT user_id, star_id, COUNT(*) as slot_count
|
||||
FROM booth_slots
|
||||
GROUP BY user_id, star_id
|
||||
HAVING COUNT(*) > 2;
|
||||
-- 应该返回空结果
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 实施步骤
|
||||
|
||||
### 数据库
|
||||
1. [ ] **备份数据**(重要!)
|
||||
2. [ ] 执行清理 SQL(删除 slot_index > 2 的数据)
|
||||
|
||||
### 后端(5 处改动)
|
||||
3. [ ] 修改 `gallery_config.go` 配置值
|
||||
- `InitialSlotCount: 2`
|
||||
- `MaxSlotCount: 2`
|
||||
- 清空 `UnlockLevelBySlot` 和 `UnlockCrystalBySlot`
|
||||
4. [ ] 修改 `PlaceAsset` 逻辑(移除他人展位)
|
||||
5. [ ] 修改 `calculateOperation` 逻辑(移除 public 放置权限)
|
||||
6. [ ] 修改 `GetSlotsByUser` 添加 `LIMIT 2`
|
||||
7. [ ] 重启后端服务
|
||||
|
||||
### 前端
|
||||
8. [ ] 添加 `mySlots` ref 存储槽位信息
|
||||
9. [ ] 添加 `loadGalleryInfo()` 获取展馆数据
|
||||
10. [ ] 添加 `emptySlotIndices` 计算属性
|
||||
11. [ ] 修改空位模板使用 `emptySlotIndices`
|
||||
12. [ ] 修改 `handleAssetSelect` 直接用 `slot_index` 匹配
|
||||
13. [ ] 测试:左右空位点击后正确放置
|
||||
|
||||
### 验证
|
||||
14. [ ] 多账号测试(各自独立)
|
||||
15. [ ] 空位放置测试
|
||||
16. [ ] 替换测试
|
||||
17. [ ] 浏览他人展馆(只读,不能放置)
|
||||
|
||||
---
|
||||
|
||||
## 风险评估
|
||||
|
||||
| 风险 | 级别 | 说明 |
|
||||
|------|------|------|
|
||||
| 数据库迁移 | **高** | 删除数据需谨慎,必须先备份 |
|
||||
| `calculateOperation` 修改 | **高** | 影响展位操作权限逻辑 |
|
||||
| `GetSlotsByUser` 添加 LIMIT | **低** | 仅影响返回值数量,调用方逻辑不受影响 |
|
||||
| 前端改动较多 | 中 | 涉及空位逻辑重构 |
|
||||
| PlaceAsset 简化 | 低 | 移除多余逻辑 |
|
||||
| 向后兼容 | 无 | 新用户和老用户都是 2 槽 |
|
||||
|
||||
---
|
||||
|
||||
## 影响分析
|
||||
|
||||
### 会影响的现有功能
|
||||
|
||||
| 功能 | 影响 | 需测试 |
|
||||
|------|------|--------|
|
||||
| `calculateOperation` | 改变他人 public 空展位放置权限 | **是** |
|
||||
| `GetSlotsByUser` 返回数量 | 可能影响其他使用该函数的地方 | **是** |
|
||||
| 浏览他人展馆 | `can_operate` 始终为 false | 否(预期行为) |
|
||||
|
||||
### 需要检查的其他调用方
|
||||
|
||||
```bash
|
||||
# 检查 GetSlotsByUser 的其他调用
|
||||
grep -rn "GetSlotsByUser" backend/
|
||||
|
||||
# 检查 calculateOperation 的其他调用(无其他调用方,仅内部使用)
|
||||
```
|
||||
|
||||
### 影响结论
|
||||
|
||||
| 函数 | 调用方 | 影响分析 |
|
||||
|------|--------|----------|
|
||||
| `GetSlotsByUser` | `GetMyGallery`, `GetUserGallery` | 添加 LIMIT 2 后,查询只返回前 2 个槽位(符合预期) |
|
||||
| `calculateOperation` | 仅 `buildSlotInfos`(内部) | 修改后,他人 public 空展位不能放置(符合预期) |
|
||||
| `PlaceAsset` | Gateway 暴露 | 修改后,只能放自己展位(符合预期) |
|
||||
|
||||
---
|
||||
|
||||
## 验证方法
|
||||
|
||||
1. **多账号测试**:A 账号和 B 账号登录,分别操作自己的展位,不混淆
|
||||
2. **空位放置测试**:slot_index=1 空的、slot_index=2 占用时,点击左空位放到 slot_index=1
|
||||
3. **替换测试**:slot_index=1 展出 A,点击 slot_index=1 的卡替换成 B
|
||||
4. **解锁测试**:调用 UnlockSlot 应返回"已达到最大展位数"
|
||||
@ -707,6 +707,12 @@ const selectAsset = async () => {
|
||||
const handleConfirmMint = async () => {
|
||||
showConfirmModal.value = false;
|
||||
|
||||
// 检查余额是否充足
|
||||
if (confirmCostInfo.value.currentBalance < confirmCostInfo.value.costCrystal) {
|
||||
uni.showToast({ title: '水晶余额不足,无法铸造', icon: 'none' });
|
||||
return;
|
||||
}
|
||||
|
||||
const imagePath =
|
||||
isLenticularDisplay.value
|
||||
? lenticularLayers.value.find((l) => l.id === 'mid')?.src || ''
|
||||
@ -717,9 +723,9 @@ const handleConfirmMint = async () => {
|
||||
|
||||
uni.showLoading({ title: '铸造中…', mask: true });
|
||||
try {
|
||||
// 更新本地存储的余额
|
||||
updateLocalBalance(confirmCostInfo.value.balanceAfter);
|
||||
await submitCraftMintFromPath({ imagePath, bgImagePath, formData: craftFormData.value });
|
||||
// 只有铸造成功后才扣除本地余额
|
||||
updateLocalBalance(confirmCostInfo.value.balanceAfter);
|
||||
uni.hideLoading();
|
||||
uni.navigateTo({ url: '/pages/castlove/success' });
|
||||
} catch (e) {
|
||||
|
||||
@ -57,7 +57,7 @@
|
||||
</view>
|
||||
|
||||
<!-- 顶粉水晶余额 -->
|
||||
<view class="crystal-balance-new">
|
||||
<view class="crystal-balance-new" @click="handleAvatarClick">
|
||||
<!-- 1. 左侧钻石图标:层级最高,盖住右侧背景 -->
|
||||
<view class="crystal-icon-box">
|
||||
<image class="crystal-icon" src="/static/icon/crystal.png" mode="aspectFit"></image>
|
||||
|
||||
@ -3,8 +3,8 @@
|
||||
// 不需要手动注释!
|
||||
|
||||
// #ifdef H5
|
||||
// const baseURL = 'http://192.168.110.60:8080' // H5 开发用本机
|
||||
const baseURL = 'http://101.132.250.62:8080' // H5 开发用本机
|
||||
const baseURL = 'http://192.168.110.60:8080' // H5 开发用本机
|
||||
// const baseURL = 'http://101.132.250.62:8080' // H5 开发用本机
|
||||
// #endif
|
||||
|
||||
// #ifdef APP-PLUS
|
||||
|
||||
Loading…
Reference in New Issue
Block a user